 In Half-Life, the player takes the role of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him.
Rated M for Mature. http://www.half-life2.com/index.php
1. What do you think this game tell us about our society? Does it tell us anything about people?
2. Is it a good idea to correct your mistakes? Are mistakes always correctable? What do you do if they're not?
3. How important is violence in Half-Life? Is it always the best way to solve problems in this game? What about in life?
4. With whom do you play this game? What's the group dymaic like?
5. What do you like best about this game?
6. What have you learned from this game?
This game would fit in well to a discussion about fixing your own mistakes. It would also apply to a unit or discussion on history or philosophy of science. PC Gamer called Half-Life "The best game ever made" |